Version 0.1.5 [Animation update]


v0.1.5 Patchnotes

Gameplay

  • Dudes now level up a bit slower.
  • The last two levels in each skill tree now cost 2 SP.
  • Red upgrade indicators only appear when a dude has enough SP to purchase the next level.
  • Mining Power is now more meaningful:
    • Gemstones and large ore veins take longer to mine.
    • Uranium now requires a minimum Mining Power before it can be mined.
  • Hiring cost scaling has been reduced slightly at higher dude counts.
  • Heavy Backpacks has been rebalanced with a higher starting cost and steeper scaling.

UI & UX

  • Added ghost previews for Dig orders before placement.
  • Current max depth is now displayed on the HUD.
  • Save notifications are smaller and positioned more cleanly.
  • Notifications stay on screen longer and now fade out smoothly.
  • Notification queue now shows when additional notifications are waiting.
  • Unlock notifications are now separate from achievements.
  • Ladders, Torches, Workbenches and other unlocks now have their own notifications.
  • Achievement and Unlock screens now display progress counters.
  • Dude list updates more consistently when hiring or changing queued jobs.
  • Camera movement is now limited to the arrow keys, avoiding conflicts with Dig mode.
  • Tutorials and help text have been updated for consistency.

World & Systems

  • Improved cave and fog discovery logic to prevent caves from incorrectly becoming hidden again.
  • Heavy Backpacks now correctly persist between saves until Prestige.
  • Passive XP gain is now independent from the autosave interval.

Visuals

  • Added new torch icon.
  • Updated dude animations.
  • Added digging animations.
  • Various visual polish and quality of life improvements.

Misc

  • Numerous bug fixes, balance tweaks

Files

DiggingDudes015.zip Play in browser
6 days ago

Leave a comment

Log in with itch.io to leave a comment.