Version 0.1.6 [Ice Biome, Log, QoL]
DiggingDudes » Devlog
V0.1.6:
Updated ascension tree and screen controls:
Ice biome will remain unspoiled so you can go explore it.
So will plants, but here are the Dude animations:
And the difference between old walk and new walk animations:
v0.1.6 Patch Notes
New Content
- Added cave vegetation:
- Decorative floor plants
- Hanging cave plants
- Light Plants that permanently reveal a large surrounding area
- Three rare Buff Plants:
- Movement Speed
- Mining Power
- Increased cash & instant deposits
- Improved cave generation with rare themed caves containing special plants.
- Added the Frozen Biome.
- Added Freezerite.
- Added the Frozen Pickaxe:
- Immune to ice slow effects.
- Lower mining power than an Adamant Pickaxe.
- Grants additional movement speed.
- Added a rare frozen survivor encounter with a hidden secret achievement.
Gameplay
- Rebalanced ore generation across the world.
- Reduced excessive ore and gemstone spawn rates, especially in deeper layers.
- Early-game ore generation remains mostly unchanged.
- Adjusted late-game dude progression.
- Added Dude Traits:
- Unlock at Level 10.
- Positive, negative and rare traits.
- Trait reroll system.
UI & Quality of Life
- Added an in-game Log:
- Dude level ups
- Achievements
- Quests
- Unlocks
- Renames
- Added a Debug Log for internal game events.
- Added an option to hide the Log button.
- Improved statistics:
- Separate Blocks Dug and Ores Mined.
- Better playtime formatting.
- Achievement categories now behave more consistently through Ascensions.
- Added a reminder when reaching the bottom of the current world, suggesting an Ascension.
- Simplified the Dig Preference system.
- Improved menu layouts, headers and scrollbars.
- Improved the depth information card.
- Refreshed the ladder statistics icon.
Save System
- Improved save handling across different launch methods.
- Import and export of saves via JSON.
- Fixed several save persistence issues during loading and after Ascensions.
Bug Fixes
- Fixed Frozen Biome generation after Ascension.
- Fixed world regeneration after refreshing immediately following an Ascension.
- Fixed leftover biome data creating duplicate Frozen Biomes.
- Fixed clipped frozen survivor generation.
- Fixed ore generation inconsistencies after Ascension.
- Fixed dudes exceeding inventory capacity after loading while returning home.
- Fixed Light Plant glow appearing through unexplored fog or without an actual plant.
- Fixed Ice Chest interactions.
- Fixed Buff Plant interactions.
- Fixed dude inventories being lost after refreshing the game.
- Fixed open dude tooltips preventing XP gain.
- Improved XP calculations for better compatibility with Ascension upgrades.
- Fixed a Pickaxe equip/sell UI exploit.
- Various UI polish, balancing and stability improvements.
Enjoy,
Val
DiggingDudes
Digging and management game in neat pixel art style, alpha testing stage
| Status | In development |
| Author | Valiantus |
| Genre | Simulation |
| Tags | 2D, Cozy, Cute, digging, Management, Pixel Art |
| Languages | English |
More posts
- Version 0.2.2 [Polish and fixes]6 hours ago
- Version 0.2.1 [Deep Layer!]1 day ago
- Version 0.1.5 [Animation update]6 days ago

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