Version 0.1.6 [Ice Biome, Log, QoL]


V0.1.6:

Updated ascension tree and screen controls:

Ice biome will remain unspoiled so you can go explore it.

So will plants, but here are the Dude animations:

   

And the difference between old walk and new walk animations:

  

v0.1.6 Patch Notes

New Content

  • Added cave vegetation:
    • Decorative floor plants
    • Hanging cave plants
    • Light Plants that permanently reveal a large surrounding area
    • Three rare Buff Plants:
      • Movement Speed
      • Mining Power
      • Increased cash & instant deposits
  • Improved cave generation with rare themed caves containing special plants.
  • Added the Frozen Biome.
  • Added Freezerite.
  • Added the Frozen Pickaxe:
    • Immune to ice slow effects.
    • Lower mining power than an Adamant Pickaxe.
    • Grants additional movement speed.
  • Added a rare frozen survivor encounter with a hidden secret achievement.

Gameplay

  • Rebalanced ore generation across the world.
  • Reduced excessive ore and gemstone spawn rates, especially in deeper layers.
  • Early-game ore generation remains mostly unchanged.
  • Adjusted late-game dude progression.
  • Added Dude Traits:
    • Unlock at Level 10.
    • Positive, negative and rare traits.
    • Trait reroll system.

UI & Quality of Life

  • Added an in-game Log:
    • Dude level ups
    • Achievements
    • Quests
    • Unlocks
    • Renames
  • Added a Debug Log for internal game events.
  • Added an option to hide the Log button.
  • Improved statistics:
    • Separate Blocks Dug and Ores Mined.
    • Better playtime formatting.
  • Achievement categories now behave more consistently through Ascensions.
  • Added a reminder when reaching the bottom of the current world, suggesting an Ascension.
  • Simplified the Dig Preference system.
  • Improved menu layouts, headers and scrollbars.
  • Improved the depth information card.
  • Refreshed the ladder statistics icon.

Save System

  • Improved save handling across different launch methods.
  • Import and export of saves via JSON.
  • Fixed several save persistence issues during loading and after Ascensions.

Bug Fixes

  • Fixed Frozen Biome generation after Ascension.
  • Fixed world regeneration after refreshing immediately following an Ascension.
  • Fixed leftover biome data creating duplicate Frozen Biomes.
  • Fixed clipped frozen survivor generation.
  • Fixed ore generation inconsistencies after Ascension.
  • Fixed dudes exceeding inventory capacity after loading while returning home.
  • Fixed Light Plant glow appearing through unexplored fog or without an actual plant.
  • Fixed Ice Chest interactions.
  • Fixed Buff Plant interactions.
  • Fixed dude inventories being lost after refreshing the game.
  • Fixed open dude tooltips preventing XP gain.
  • Improved XP calculations for better compatibility with Ascension upgrades.
  • Fixed a Pickaxe equip/sell UI exploit.
  • Various UI polish, balancing and stability improvements.

Enjoy,

Val

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